After testing my Inferntiy Deck I think I know what needs to be done to it to make it win every game. So here's the list that will be most likely going to the regional
Monsters : 15
3x Infernity Archfiend
3x Infernity Beetle
3x Infernity Necromancer
3x Dark Grepher
1x Inferntiy Destroyer
1x Inferntiy Avenger
1x Infenity Mirage
Spells : 12
3x Book of Moon
3x Infernity Launcher
1x Heavy Storm
1x Giant Trunade
1x Mystical Space Typhoon
1x Foolish Burial
1x Brain Control
1x Pot of Benevolence
Traps : 13
3x Infernity Barrier
2x Infernity Break
2x Dark Bribe
2x Dust Tornado
2x Infernity Inferno
1x Call of the Haunted
1x The Transmigration Prophecy
Extra Deck : 15 (I'm not missing anything am I?)
3x Mist Worm
1x Infernity Death Dragon
1x Hundred Eyes Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Goyo Guardian
1x Flamvell Uraquizas
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor
1x Chimeratech Fortress Dragon
Side Deck : 15
2x Infernity Beast
2x Cyber Dragon
2x ZERO-MAX
2x Wave-Motion Inferno
1x System Down
2x Raigeki Break
2x Archfiend's Roar
2x Gottom's Emergency Call
Well there it is. If you are wondering about the Infernity Beast, they are in there for the Gadget match up, like if they flip Oppression I can go on the little offensive with it and they can't D-Prsion or anything like that. Plus with Wave-Motion Inferno out he's 2000 and can get over alot of stuff.
Thoughts and opinions please!