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 Fortune Ladies

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Mid-Boss




Posts : 71
Join date : 2010-01-16

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PostSubject: Fortune Ladies   Fortune Ladies I_icon_minitime3/17/2010, 11:04 am

Ok, we have everything we need, just gotta figure out a way to make them awesome. I figure here is a good start:

Monsters: 19
3x Fortune Lady Light
3x Fortune Lady Dark
3x Fortune Lady Water
2x Fortune Lady Wind
1x Fortune Lady Fire
1x Minefield Driller
2x Kinka Byo
1x Rai Mei
1x Plaguespreader Zombie
1x Blackwing Gale of the Whirlwind
1x Tragoedia

Spells: 14
3x Future Visions
3x Fortune's Future
2x soul Release
2x Terraforming
2x D.D.R. Different Dimension Reincarnation
1x Allure of Darkness
1x Giant Trunade

Traps: 7
1x Mirror Force
2x Threatening Roar
2x Bottomless Trap Hole
1x Torrential Tribute

There it is, nothing special about the extra deck, so just assume normal line up. Let's get the thought train rolling!


Last edited by Mid-Boss on 3/18/2010, 12:45 pm; edited 1 time in total
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fusilier
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Posts : 120
Join date : 2010-01-13

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PostSubject: Re: Fortune Ladies   Fortune Ladies I_icon_minitime3/17/2010, 11:29 am

A little basic for my tastes. I think when we start testing IRL this is the build we should start with, and then move on to some of the other suggestions.

So here's my 2 cents.

- 2 Catoplebas : I just don't think it's really all that good for the deck...it oppression like effect is nice, but on a monster it's not as tactically impressive. Admittedly, when you have her out and online, along with a Future Visions it is kinda nice.

- 1 Minefieldriller : More of a cool play than a good one. You really don't want to draw this guy prior to seeing a Visions as he'd be kinda useless. With just one you'll only see it before Visions a small amount of the time.

- 1 Rai Mei : Slower format, more time to naturally draw into Light.

- 1 Threatening Roar : 3 is a little overkill for this deck. It draws alot, and isn't getting attacked to often thanks to Visions

- 1 Hidden Armory : Milling that card is pretty useful, but I still like being able to normal summon too.

+ 1 Tragoedia : Defend until you get going, yes please

+ 1 Chaos Sorcerer : Why not

+ 1 Water : with all the SS potential, why not

+ 2 DD Gate : Makes great plays with Light

+ 1 Call of the Haunted : Duh?

There's my two cents
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