A little basic for my tastes. I think when we start testing IRL this is the build we should start with, and then move on to some of the other suggestions.
So here's my 2 cents.
- 2 Catoplebas : I just don't think it's really all that good for the deck...it oppression like effect is nice, but on a monster it's not as tactically impressive. Admittedly, when you have her out and online, along with a Future Visions it is kinda nice.
- 1 Minefieldriller : More of a cool play than a good one. You really don't want to draw this guy prior to seeing a Visions as he'd be kinda useless. With just one you'll only see it before Visions a small amount of the time.
- 1 Rai Mei : Slower format, more time to naturally draw into Light.
- 1 Threatening Roar : 3 is a little overkill for this deck. It draws alot, and isn't getting attacked to often thanks to Visions
- 1 Hidden Armory : Milling that card is pretty useful, but I still like being able to normal summon too.
+ 1 Tragoedia : Defend until you get going, yes please
+ 1 Chaos Sorcerer : Why not
+ 1 Water : with all the SS potential, why not
+ 2 DD Gate : Makes great plays with Light
+ 1 Call of the Haunted : Duh?
There's my two cents